1. Modeling:
    • Lightmass modeling isn’t a widely recognized term in engineering or design contexts. It may refer to modeling techniques used in computer graphics or simulations, possibly related to real-time rendering or optimization processes. However, without specific context, it’s challenging to define precisely.
    • Modeling in general refers to the creation of a representation or simulation of a system, process, or product using various tools and techniques. In product design and engineering, this can involve 3D modeling software to create virtual representations of parts or assemblies before physical prototypes are made.
  2. Prototyping:
    • Prototyping is the process of creating a preliminary version of a product, typically to evaluate concepts, test functionality, or gather feedback before full-scale production. Prototypes can range from simple models or mock-ups to functional, near-production versions.
    • Prototype development involves iterative cycles of designing, building, and testing prototypes to refine and validate design concepts. It helps identify design flaws, improve functionality, and ensure that the final product meets user needs and specifications.

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